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network latency
Results from simulations and experiments show that the proposed compiler-directed method can reduce energy consumption of interconnection networks by 20~70%, at a loss of less than 1% network latency and performance degradation.
      
Primary challenges that have to be addressed by these systems are maintaining systemwide data consistency, enabling fair resource sharing and interaction between users, and compensating network latency jitters.
      
You will find that mobile agents reduce network traffic and provide an effective means of overcoming network latency.
      
Replica placement algorithms are based on heuristics that consider both network latency and user requests to select the best candidate sites to place replicas.
      
This architecture reduces network latency and increases resource utilization at the client.
      
We study the performance of medium grain dataflow when several architectural parameters, such as the number of processors, matching cost, and network latency, are varied.
      
On the impact of network latency on distributed systems design
      
Remaining challenges, such as missing authoring features, multimedia information management, network latency, and browsing issues, are then discussed.
      
They offer many advantages over traditional design methodologies, including: reduction in network load, overcoming network latency and disconnected operations.
      
Limited gate delays between NuMesh registers as well as single-cycle message transfers allow for a high clock frequency and low network latency.
      
The Global Array model is extended by introducing a concept of mirrored arrays that thanks to the caching and user-controlled consistency of the shared data structure scan reduce the application sensitivity to the network latency.
      
The models consist of closed form expressions based on problem size, number of processors, and three measured quantities (single processor performance, network latency, and network bandwidth).
      
We perform simulation experiments with the network latency and the network traffic.
      
However, there are several drawbacks to these systems, such as communication overhead, network latency, false sharing, coherence and page faults.
      
Average queuing time >amp; network latency under DoS attacks 3.3.
      
Average network latency is determined from the total network traffic latency.
      
Approaches like dead-reckoning enable to extrapolate object position to absorb part of the network latency.
      
A wide range of techniques are used in MMP games to deal with the effects of network latency.
      
An organization that uses thin clients must pay careful attention to the network latency and bandwidth impact of such events.
      
All streaming systems create some sort of buffer from which the display is created to remove network latency.
      
 

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