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real-time performance
It is found that the size and interval of the data frame, utilization of the link background and protocols of higher layer are key factors of real-time performance.
      
This method has the characteristics of small computing quantity, fine real-time performance, being capable of accurately calculating the amplitude of the fundamental active current and so on.
      
A system designed for supporting the network performance analysis and forecast effort is presented, based on the combination of offline network analysis and online real-time performance forecast.
      
The experimental results show the concurrency control protocol achieves data security without degrading real-time performance significantly.
      
The haptic rendering of an object represented by our model guarantees real-time performance because the deformation of the object is computed locally and is then propagated outward through its volume.
      
We perform a calculation time analysis to investigate real-time performance and conduct human factor studies to show that the feedback force from our model is realistic.
      
The actual design of the chip is given that uses pipeline methodology to achieve real-time performance with a compact VLSI layout.
      
The implementation of the segmentation system is presented and the segmentation chip and the overall system are evaluated with regard to real-time performance and segmentation results.
      
The algorithm has an efficient implementation on serial processors and a unified transform architecture is proposed for feasible real-time performance based on parallel row followed by parallel column scanning.
      
Its importance lies in that it supports real-time performance and a broader set of machine vision applications than the standard approach.
      
Special consideration has been given to achieving real-time performance on a regular PC, which led to a motion estimation algorithm of linear complexity.
      
The method achieves real-time performance when calculations are supported by the standard functionality of graphics hardware available on high-end workstations.
      
By restructuring the algorithm, we can considerably simplify the computations, introduce efficient occlusion culling with speedups of 3-4 times, thus approaching real-time performance.
      
The real-time performance is made possible by a new acceleration data structure, called geocube, that enables the use of GPU for fast ray-surface intersection testing.
      
With the development of real-time ray tracing in recent years, it is now very interesting to ask if real-time performance can be achieved for high-quality rendering algorithms based on ray tracing.
      
Simulations show that the bandwidth requirements of this architecture are within the capacity of current and future hardware, and this suggests that photon mapping may be a good choice for real-time performance in the future.
      
The bandwidth limitations of multimedia systems force trade-offs between presentation-data fidelity and real-time performance.
      
Multimedia systems must be able to support a certain quality of service (QoS) to satisfy the stringent real-time performance requirements of their applications.
      
However, achieving real-time performance, as required by IGIs, using software-only implementations is challenging because of the sheer size of the images and the arithmetic complexity of the filtering operations.
      
Due to its real-time performance, the method can also be embedded directly into the tracking system, allowing a sensor fusion unit choosing dynamically between the frame-by-frame tracking and the pose recognition.
      
 

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