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real-time rendering
    Study of the Real-Time Rendering for Large-Scale Terrain Dataset
    海量地形数据实时绘制的技术研究
    The Research and Implementation of Real-time Rendering Techniques in Distributed Virtual Scene
    分布式虚拟场景实时绘制技术的研究与实现
    Research on Real-Time Rendering Technique of the Large-Scale Terrain/Vegetation
    大尺度地形/植被的实时绘制技术
    Research of Real-Time Rendering and Modeling of Dynamic Dense Smoke
    动态浓烟建模与实时绘制技术研究
    A real-time rendering algorithm for large scale terrain
    一种大规模地形的实时绘制算法
    REAL-TIME RENDERING APPROACH BASED ON IMAGE
    基于图象的实时绘制技术
    Real-time Rendering Detailed Model Based on Normal Maps
    基于法向映射的复杂模型的实时绘制技术
    Research on real-time rendering algorithm in ship visual scenes
    船舶虚拟场景实时绘制算法研究
    Multiresolution Model and Its Application to Real-time Rendering of Terrain
    多分辨率模型与地形实时绘制
    Real-time Rendering of 3D Chinese Painting Effects
    实时绘制3D中国画效果
    Modeling and Real-time Rendering Technology of Large Scale Grassland
    一种大规模草地的建模与实时绘制技术
    Study and Implementation on Real-time Rendering of Forest-fire Based on Particles System
    基于粒子系统的林火实时绘制研究及实现
    Real-time Rendering Multi-color Fur Based on GPU
    基于GPU实时绘制多种颜色的毛发
    A Survey of Realistic Real-Time Rendering Technologies
    真实感实时绘制技术综述
    At first, the development of distributed virtual reality and typical real-time rendering techniques for complex scene are summarized.
    本文首先对分布式虚拟现实技术和各类典型的实时绘制技术进行综述,然后针对分布式虚拟场景中场景复杂、难以实时的问题,提出并实现了以下算法和模型,并以高炮防空为背景,完成了一个分布式虚拟现实应用系统OADS的开发。
    Hair styling and its real-time rendering have been very challenging problems in the area of computer graphics.
    然而,如何实现头发的实时绘制以及如何进行头发造型一直是计算机图形学领域的一个非常具有挑战性的问题。
    The first chapter introduces previous work in real-time rendering, especially Out-of-Core algorithms, then an overview of Tyr system with the focus on scene data representation, and an overview of Out-of-Core design in Tyr.
    第一章介绍了实时绘制技术和其中Out-of-Core技术的背景,Tyr系统的整体框架设计、场景数据结构组织方式,以及Tyr中的Out-of-Core设计概述。
    With the rapid development of GPU in recent years, real-time rendering based on GPU comes up as a hot topic for research in computer graphics.
    近两三年来,由于计算机图形处理器(Graphics Processing Unit,简称GPU)的高速发展,使得基于GPU的实时绘制成了当前计算机图形学的热门研究领域之一,同时也促进了计算机图形学在其他相关领域应用的发展。
    In this thesis, the application of real-time rendering based on GPU in RCS and blind zone of radar has been studied.
    本文从计算机图形学的角度出发,探索性地研究了基于GPU的实时绘制技术在雷达散射截面和雷达遮蔽盲区实时计算中的应用。
    This paper introduces a technology that large remote sensing satellite image as texture and DEM data are used in generating reality scene and IRIS Performer develop tool is used in real-time rendering reality scene.
    本文介绍了采用大幅遥感卫星照片和DEM数据生成真实场景和使用IRIS Performer开发工具,实时绘制真实场景的技术;
 

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