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    Scalable Application Layer Multicast System Design for Live Media Streaming
    可扩展的实时流媒体应用层组播系统设计
    Research and Design of P2P-based Live Media Streaming System
    基于P2P的流媒体直播系统研究与设计
    ASCruiser:A P2P Monitoring System for Live Media Streaming
    ASCruiser:一个P2P实时流媒体服务监控系统
    This paper analyzes the problems of existing P2P media streaming systems and makes research on the control topology technology and data topology technology of ZIGZAG. Hereby an P2P live media streaming system——P2P-Streaming is designed. Moreover,it implements the P2P-Streaming system and runs it at the LAN.
    分析了现有P2P流媒体系统存在的问题,研究了ZIGZAG系统控制拓扑和数据传输拓扑两方面的主要技术,设计并实现了一个单源的基于ZIGZAG模型的P2P流媒体在线直播系统P2P-Streaming。
    Research on Live Media MultiEncoder-Encoded Approach
    现场直播多编码器压缩编码的研究
    RESEARCH ON PEER-TO-PEER ARCHITECTURE AND ALGORITHM FOR STREAMING LIVE MEDIA
    基于P2P的流媒体应用及其关键算法研究
    Research on Live Media Automatic Rate-variation
    基于直播流媒体的自适应码率控制的研究
    In this paper, we propose Peer-to-Peer Media Cast System (PMCS), an application layer multicast based peer-to-peer live streaming broadcast system that efficiently and cost-effectively provides live media stream broadcast service.
    本文着力于P2P的流媒体广播服务,设计了一套以P2P方式广播流媒体的P2P流媒体广播系统(PMCS)来完成P2P方式的流媒体直播任务。
    Streaming media technology is invented to help us to watch live media.
    为了解决传统网络下载多媒体资讯时间过长的问题,流媒体技术孕育而生,从而使实时观看和收听媒体数据成为可能。
    With the popularization of Internet and application of multimedia in Internet, a technology arose which can transmit such live media as visual, audio ones.
    随着互联网的普及和多媒体技术在互联网的应用,能解决实时传送视频、音频、计算机动画等媒体文件的技术应运而生。
    According to the problems of existing live media streaming system,a P2P-based live media streaming system is brought forward,each peer in the system is not only consumer of live streaming service,but also provider of live streaming ser ̄vice. It overcomes the server bottleneck of current existing systems when the user scale is large,and has the characteristic of low requirement of network bandwidth and server processing ability,easy deployment and high scalability.
    根据当前流媒体播放系统存在的问题,设计了基于对等网络模式的流媒体直播系统,其中每个节点既是服务的消费者同时又是提供者,克服了当前流媒体系统在大规模用户时存在的服务器瓶颈问题,具有对网络带宽和服务器处理能力要求低,容易部署和扩展性高的特点。
 

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