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模拟游戏
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  “模拟游戏”译为未确定词的双语例句
     Computer game simulation is the most effective method in various research methods.
     在各种研究方法中,利用计算机建立系统模型,模拟游戏最为真实有效。
短句来源
     The main function of curve in the real-time 3D engine is to assist in portraying the movement orbit at spatial object and flight route in same flight simulated games.
     曲线在实时3D引擎中的作用主要是帮助描绘空间物体的运动轨迹和一些飞行模拟游戏中的飞行路径.
短句来源
     This method can be applied to the FPS(First Person Shooting) game,3D Character simulation game,path-finding in Robotics as well as virtual tactics to improve efficiency of 3D articulated character collision detection.
     该方法较大地提高了3D角色实时动态碰撞检测效率,可应用于第一人称射击游戏、3D角色模拟游戏、机器人寻径以及虚拟战术环境中。
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  相似匹配句对
     Game
     游戏
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     THE GAME
     游戏
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     Computer game of simulation investment process
     模拟投资过程的计算机游戏系统
短句来源
     Simulation of distillation process
     精馏过程的模拟
短句来源
     Statistical Simulation
     统计模拟
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  imitation game
Applications of the proposed framework to simple fencing training and a dance imitation game are demonstrated .
      
Unlike Turing's imitation game, the communion game overtly focuses attention, not on intelligence, but on language.
      
In order to avoid defining what a computer is or what thinking is, Turing resorts to "the imitation game" which is a test that allows us to determine whether or not a machine can think.
      
It is concluded that the total extermination of the human species would be a better test of whether AI has succeeded than Turing's celebrated 'imitation game'.
      
The imitation game proposed by Turing for deciding whether a machine can think is found to result from an arbitrary empoverishment of the channel of communication between the interrogator and the item under investigation.
      
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Real-time rendering of huge 3D terrains plays an important role in Virtual Reality, GIS, flight simulation, game manufacture, and many other fields. Most of recent algorithms have focus on the technology of view-dependant continuous-LOD. Based on previous algorithms, we designed a new easy and fast terrain-rendering algorithm. Exploiting the idea of midpoint-divide and combining the procedure of quad-tree generating, its view-culling is precise and fast. In error-control phase, the ideas of pre-calculation,...

Real-time rendering of huge 3D terrains plays an important role in Virtual Reality, GIS, flight simulation, game manufacture, and many other fields. Most of recent algorithms have focus on the technology of view-dependant continuous-LOD. Based on previous algorithms, we designed a new easy and fast terrain-rendering algorithm. Exploiting the idea of midpoint-divide and combining the procedure of quad-tree generating, its view-culling is precise and fast. In error-control phase, the ideas of pre-calculation, threshold feedback, and error-propagation are introduced. We also improved the crack elimination method. As result, our algorithm achieved a good visual effect and a high and steady FPS just on PC platforms.

大地形的快速实时绘制对于虚拟现实、GIS、飞行模拟、游戏制作等方面的应用都有着重要意义。这方面,国内外算法主要集中在视点相关连续LOD(Level of Detail)上面。对已有算法进行了综合及改进,实现了一个简单快速的大地形绘制算法。算法中,视区剪裁采用"中点分割"的思想,结合了四又树剖分过程,提高了效率。误差控制方面,引入预处理及误差反馈的思想,并对误差进行扩散,加速了绘制同时保证了对地形细节的表现。算法对裂缝拼接也做了改进。算法运行结果良好,在普通微机上即可达到较高的帧速率和较好的绘制效果。

The main function of curve in the real-time 3D engine is to assist in portraying the movement orbit at spatial object and flight route in same flight simulated games.Meanwhile,curve is the foundation of structuring curved surface.Generally,we can depict a curved surface according to the particular curve which has been given.Therefore,curve actually offers support for generous basic application backstage.Through researching on the various existing curve created algorithm,and combining with the theory and technology...

The main function of curve in the real-time 3D engine is to assist in portraying the movement orbit at spatial object and flight route in same flight simulated games.Meanwhile,curve is the foundation of structuring curved surface.Generally,we can depict a curved surface according to the particular curve which has been given.Therefore,curve actually offers support for generous basic application backstage.Through researching on the various existing curve created algorithm,and combining with the theory and technology of OOP,this essay has designed a set of curve engine which can quickly create spatial Bezier curve,BSpline curve and Subdivition curve from the angle of engine design.This kind of engine possess the features which are unified,simple in accessing interface and efficient in executing.

曲线在实时3D引擎中的作用主要是帮助描绘空间物体的运动轨迹和一些飞行模拟游戏中的飞行路径.同时,曲线也是构建曲面的基础,通常在给定一根空间曲线的情形下,我们就能够根据该曲线来描绘出一个曲面.因此,曲线实际上在幕后为许多基础应用提供支持.该文主要从引擎设计的角度出发,通过研究已有的各种曲线生成算法,并结合面向对象的编程思想和技术,设计出了一套可快速生成空间Bez-ier曲线、B-Spline曲线和细分曲线的曲线引擎.此引擎(包括曲线编辑器)的代码共5300多行,具有访问接口统一、简单、执行效率较高等特点,能够满足大多数实时3D引擎对效率的要求.

This paper implements a real-time dynamic collision detection method for 3D articulated character by constructing an OBB(Oriented Bounding Box) for each bone inside.Based on the APIs of DirectX,the templates of the X model file are extended and the off-line computed OBB are embedded into the articulated 3D character model to remove computation in runtime.This method can be applied to the FPS(First Person Shooting) game,3D Character simulation game,path-finding in Robotics as well as virtual tactics to improve...

This paper implements a real-time dynamic collision detection method for 3D articulated character by constructing an OBB(Oriented Bounding Box) for each bone inside.Based on the APIs of DirectX,the templates of the X model file are extended and the off-line computed OBB are embedded into the articulated 3D character model to remove computation in runtime.This method can be applied to the FPS(First Person Shooting) game,3D Character simulation game,path-finding in Robotics as well as virtual tactics to improve efficiency of 3D articulated character collision detection.

论文实现了为3D角色的每个骨骼构建一个OBB(OrientedBoundingBox,有向包围盒)用于实时动态碰撞检测的方法,并在实现中以MicrosoftDirectXAPI为基础,通过扩展X模型文件模版,将离线计算的OBB嵌入3D关节角色模型免去运行时的计算。该方法较大地提高了3D角色实时动态碰撞检测效率,可应用于第一人称射击游戏、3D角色模拟游戏、机器人寻径以及虚拟战术环境中。

 
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