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实时绘制
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  real-time rendering
    The algorithm is applied in three-dimensional emulational system of radar terminal displays first,and the real-time rendering ability is improved largely,and the contradiction between the limitation of hardware development and real-time rendering of the emulational system is resolved effectively. And a good result is got.
    并将该算法首次用于三维雷达终端显示器仿真系统中,大大提高了该仿真系统的实时绘制能力,有效地解决了该系统的实时绘制和硬件发展限制之间的矛盾,并取得了良好的实验效果。
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    The problems of inputting the video format files (.MPG) based on JMF API, processing and controlling the elements on each track of the video and audio format file based on consumer-producer algorithm, extracting the useful pixels and wiping off the useless pixels on each image, composing the processed image with the virtual scenes created by computer are settled in this thesis.
    实现了基于JMF API技术的视频格式文件(.MPG)读取,并应用多线程技术和生产者—消费者算法对离散后的视频和音频的轨道进行连续读取和控制,同时实现了对每一轨道图元进行提取有用像素和去除无用像素点集合的处理,并将处理后的视频轨道图元作为一种动态纹理添加到由计算机实时绘制的虚拟场景中;
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    The key technology is the algorithm of multi-resolution LOD models automatical generation in this paper.
    同时将这两种多分辨率LOD地形模型自动生成算法与图形学中的三维裁剪技术有机地结合起来,在不影响视觉效果的基础上,大大提高了实时绘制能力,有效地解决了该仿真系统的实时绘制和硬件发展的限制之间的矛盾。
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  real-time rendering
Edge-preserving texture filtering for real-time rendering
      
Texture filtering is essential in enhancing the visual quality of real-time rendering.
      
We present and evaluate a three pass implementation of the restructured algorithm for near real-time rendering of soft shadows on a computer with a commodity graphics accelerator.
      
Geocube - GPU accelerated real-time rendering of transparency and translucency
      
One of the main challenges in real-time rendering is to enable more and more effects that were previously available in offline rendering only.
      
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An algorithm of adaptive view-dependent LOD simplification is a research focus in the emulation and virtual reality at present.It is different from the former simplification technolgy which simplifies the terrain as a whole.It simplifies the local terrain in view of the visual point.In this paper,the principle,value function of a node,algorithm flow and realized tchnology of the algorithm for adaptive view-dependent LOD simplification are discussed.The problem of cracks among joins of multi-resolution terrain...

An algorithm of adaptive view-dependent LOD simplification is a research focus in the emulation and virtual reality at present.It is different from the former simplification technolgy which simplifies the terrain as a whole.It simplifies the local terrain in view of the visual point.In this paper,the principle,value function of a node,algorithm flow and realized tchnology of the algorithm for adaptive view-dependent LOD simplification are discussed.The problem of cracks among joins of multi-resolution terrain meshes is resolved effectivly.The algorithm is applied in three-dimensional emulational system of radar terminal displays first,and the real-time rendering ability is improved largely,and the contradiction between the limitation of hardware development and real-time rendering of the emulational system is resolved effectively.And a good result is got.

自适应视相关LOD简化算法是目前仿真和虚拟现实中研究的热点,它不同于以前的简化技术,将地形作为一个整体进行简化,而是针对视点的位置,对地形的局部进行简化。该文主要讨论该算法的原理、节点评价函数、算法流程和实现技术,解决了多分辨率地形网格拼接中的裂缝问题。并将该算法首次用于三维雷达终端显示器仿真系统中,大大提高了该仿真系统的实时绘制能力,有效地解决了该系统的实时绘制和硬件发展限制之间的矛盾,并取得了良好的实验效果。

 
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