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实时绘制     
相关语句
  real-time rendering
    The Research and Implementation of Real-time Rendering Techniques in Distributed Virtual Scene
    分布式虚拟场景实时绘制技术的研究与实现
短句来源
    Research on Real-Time Rendering Technique of the Large-Scale Terrain/Vegetation
    大尺度地形/植被的实时绘制技术
短句来源
    Research of Real-Time Rendering and Modeling of Dynamic Dense Smoke
    动态浓烟建模与实时绘制技术研究
短句来源
    A real-time rendering algorithm for large scale terrain
    一种大规模地形的实时绘制算法
短句来源
    REAL-TIME RENDERING APPROACH BASED ON IMAGE
    基于图象的实时绘制技术
短句来源
更多       
  real time rendering
    With the increasing complexity of environment, traditional computer graphics based on polygons becomes hard to meet the requirement of real time rendering of a complex scene.
    随着场景复杂度的不断提高,基于多边形的传统图形学已经很难实现一个复杂的“真实”虚拟环境的实时绘制
短句来源
    Nowadays, with the great improvement of PC-level hardware, the performance of low-level graphics cards double nearly every 6 months. So, in our system, we use PC cluster to replace the big iron of SGI workstations, use distributed parallel rendering to replace single chip rendering, and thus realize the real time rendering of large scale scene data.
    如今,随着PC级硬件的不断发展和完善,低端图形卡的性能突破了摩尔定律,几乎每6个月,其性能就增加一倍,由此,我们利用通过网络互连的PC集群系统来代替传统的图形工作站,利用分布式并行绘制来代替单处理器绘制,实现了对大规模数据的实时绘制
短句来源
    Level of detail(LoD) representations perform an effective tool for real time rendering of complex geometric environments.
    多细节层次描述(简称LoD)是实时绘制复杂几何场景的一种有效工具。
短句来源
    To investigate real time rendering of terrain surface, improve the speed of rendering and the fidelity of simplification, the algorithm taking the distance from vertex to average plane as the error metric and progressive meshes based dynamic simplification was used, which provided view dependent simplification of the model.
    研究地表模型的实时绘制 ,提高绘制速度及可信度 . 采用点到平均平面的误差度量和基于渐进网格的动态简化方法 ,使模型简化可随视点参数而动态变化 .
短句来源
    The view angle based error metrics and the hierarchy of quadtree reduce the calculations in real time rendering, so it accelerates the rendering speed efficiently.
    基于视角的误差度量方法和层次四叉树结构可以有效减少实时绘制时的计算量 ,提高绘制速度
短句来源
更多       
  realtime rendering
    With the increasing complexity of environment, traditional computer graphics based on polygons becomes hard to meet the requirement of real time rendering of a complex scene.
    随着场景复杂度的不断提高,基于多边形的传统图形学已经很难实现一个复杂的“真实”虚拟环境的实时绘制
短句来源
    Nowadays, with the great improvement of PC-level hardware, the performance of low-level graphics cards double nearly every 6 months. So, in our system, we use PC cluster to replace the big iron of SGI workstations, use distributed parallel rendering to replace single chip rendering, and thus realize the real time rendering of large scale scene data.
    如今,随着PC级硬件的不断发展和完善,低端图形卡的性能突破了摩尔定律,几乎每6个月,其性能就增加一倍,由此,我们利用通过网络互连的PC集群系统来代替传统的图形工作站,利用分布式并行绘制来代替单处理器绘制,实现了对大规模数据的实时绘制
短句来源
    Level of detail(LoD) representations perform an effective tool for real time rendering of complex geometric environments.
    多细节层次描述(简称LoD)是实时绘制复杂几何场景的一种有效工具。
短句来源
    To investigate real time rendering of terrain surface, improve the speed of rendering and the fidelity of simplification, the algorithm taking the distance from vertex to average plane as the error metric and progressive meshes based dynamic simplification was used, which provided view dependent simplification of the model.
    研究地表模型的实时绘制 ,提高绘制速度及可信度 . 采用点到平均平面的误差度量和基于渐进网格的动态简化方法 ,使模型简化可随视点参数而动态变化 .
短句来源
    The view angle based error metrics and the hierarchy of quadtree reduce the calculations in real time rendering, so it accelerates the rendering speed efficiently.
    基于视角的误差度量方法和层次四叉树结构可以有效减少实时绘制时的计算量 ,提高绘制速度
短句来源
更多       
  real time render
    Mesh simplification is a classical research subject in computer graphics and is an very important significance for mesh storage, transmission process and real time render.
    网格简化是计算机图形学中一个传统的研究课题,它对网格的存储和传输处理以及实时绘制都有着重要的意义。
短句来源

 

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  real-time rendering
Edge-preserving texture filtering for real-time rendering
      
Texture filtering is essential in enhancing the visual quality of real-time rendering.
      
We present and evaluate a three pass implementation of the restructured algorithm for near real-time rendering of soft shadows on a computer with a commodity graphics accelerator.
      
Geocube - GPU accelerated real-time rendering of transparency and translucency
      
One of the main challenges in real-time rendering is to enable more and more effects that were previously available in offline rendering only.
      
更多          
  real time rendering
This paper presents the hardware architecture of a co-processor supporting the real time rendering of all 2D natural or synthetic visual objects proposed by the MPEG-4 standard as well as sprite decoding.
      
CAMTech's key technologies are real time rendering, virtual reality and augmented reality.
      
For real time rendering, the texture size has to be reduced.
      
In the Non Real Time rendering step, primary rays are traced inside the clouds.
      
This 3D processor implements the ray-tracing rendering paradigm on one chip allowing real time rendering of 3D scenes with photo-realistic quality.
      
更多          
  realtime rendering
Development of geometry simplification and realtime rendering technique is beyond the scope of this work.
      
Instead, realtime rendering depends on the input data to be delivered to all hosts quickly, in particular for head tracking.
      
In fact, for realtime rendering local availability of graphical models is compulsory.
      
In order for near-realtime rendering, we exploited some spatial data structures and preprocessing techniques.
      
To feel comfortable working with such system, realtime rendering is necessary.
      
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