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   边界合成 在 计算机软件及计算机应用 分类中 的翻译结果: 查询用时:0.577秒
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边界合成
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    Then we enter the key part of arithmetic: The color regions of image can be obtained by synthesizing tenture's boundary,Then draw the outline of image by scaning boundary of region and compute alpha value for every boundary of griddingaccording to distance away from the center. At last,circumgyrate every gridding and create 3D model.
    基于这两点,本文提出了一种α-体建模方法:这种方法首先通过对实拍图像的学习生成的动态纹理,接着就是算法的重点,通过对纹理进行边界合成得到划分了颜色区域的图像,通过对图像区域边界的扫描,勾勒出图像的轮廓线网格,并根据其离中心的距离为每个网格边界赋以a值,最后旋转每个网格生成三维模型。
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    This paper proposed a novel α-volume modeling arithmetic:firstly,it learned inputed image sequence in order to create dynamic texture,then the color regions of image could be obtained by synthesizing texture's boundary,then drew the outline of image by scaning boundary of region and computed color value for every boundary of gridding according to distance away from the center,at last,created 3D model according to color value of gridding.
    提出了一种α-体建模方法:对实拍图像的学习生成动态纹理之后,再对纹理进行边界合成得到划分了颜色区域的图像; 通过对图像区域边界的扫描勾勒出图像的轮廓线网格,并根据其到中心的距离为每个网格边界赋予标准的颜色值;
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This paper proposed a novel α-volume modeling arithmetic:firstly,it learned inputed image sequence in order to create dynamic texture,then the color regions of image could be obtained by synthesizing texture's boundary,then drew the outline of image by scaning boundary of region and computed color value for every boundary of gridding according to distance away from the center,at last,created 3D model according to color value of gridding.Experimentation bear out that this mode-ling arithmetic of motion scenery...

This paper proposed a novel α-volume modeling arithmetic:firstly,it learned inputed image sequence in order to create dynamic texture,then the color regions of image could be obtained by synthesizing texture's boundary,then drew the outline of image by scaning boundary of region and computed color value for every boundary of gridding according to distance away from the center,at last,created 3D model according to color value of gridding.Experimentation bear out that this mode-ling arithmetic of motion scenery can satisfy demand of paiting timely and is robust and consecutive.

提出了一种α-体建模方法:对实拍图像的学习生成动态纹理之后,再对纹理进行边界合成得到划分了颜色区域的图像;通过对图像区域边界的扫描勾勒出图像的轮廓线网格,并根据其到中心的距离为每个网格边界赋予标准的颜色值;最后根据网格的颜色值生成三维模型。实验证明这种动态景物的建模方法能够满足虚拟场景实时绘制的要求,而且具有很好的鲁棒性和连续性。

 
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