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纹理融合
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  “纹理融合”译为未确定词的双语例句
     Given some emotion and viseme parameters, the expression and viseme can be generated by these two modules first and then combined together with high reality by a fusion algorithm.
     在输入一定的情感和视位参数的情况下,我们首先使用上述两个系统分别合成出表情和视位图像,然后使用形状的权重模型和基于模板的纹理融合算法,在参数化合成算法的控制下,将表情和视位图像无缝地拼接在一起合成出最终结果。
短句来源
     A method of ray tracing based on 2D textures mapping and blending is presented,which principle is that volume data set is first converted into 2D textures sequence containing color and opacity by the window transform,and then the textures sequence is mapped from object space into view space,finally blended into 3D image from back to front along view direction,in which the texture-mapping hardware in general PC is adequately utilized.
     提出一种基于 2D纹理映射与纹理融合的射线跟踪法 ,原理是利用窗值变换将体数据转换为具有光强和不透明度信息的 2D纹理序列集 ,将其从物体空间映射到观察空间 ,再沿视线方向按从后往前的次序将其融合为 3D图像。
短句来源
     Combining OpenGL with Visual C++6.0, a simulation model of 3D visualization for the terrain and plane was designed. Applying special effects such as lighting, fog and blending texture, the plane's walkthrough system of virtual scene was built.
     运用图形程序库(OpenGL)与VisualC++6.0相结合,对地形和飞机进行三维可视化仿真建模,采用光照、雾化和纹理融合等特效开发了飞机虚拟场景漫游系统。
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  相似匹配句对
     Texture detecting of fusion cloud image based on histogram statistics method
     融合卫星云图的直方图统计法纹理检测
短句来源
     Image Fusion Based on the Anisotropic Texture Information
     基于方向纹理信息的图像融合
短句来源
     From Fission to Fusion
     从分裂到融合
短句来源
     Medical image fusion
     医学图像融合
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     Textures and Fractals
     纹理和Fractals
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  texture blending
Another method to reduce texture discontinuities is to use texture blending instead of the adaptations described above.
      
Given a viewing direction, we then select the subset of the cylindrical texture maps for texture blending.
      
Note that the frame buffer quantization that occurs during each texture blending operation is not considered in Figure 9.
      
Seamless texture mapping of subdivision surfaces by model pelting and texture blending.
      
The blending process is very straightforward, requiring several texture blending operations and can be easily accomplished through multi-texturing.
      
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  texture fusion
A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion.
      


Face modeling and animation is one of the most challenging problems in Computer Graphics.It can be wide-ly used in many application areas,such as computer animation industry,game industry,teleconferencing,and agents and avatars.Following the definition of face feature points by MPEG-4,The authors have made use of a generic face model and the front and side photographs of a specific person to realize the deformation from a generic face model to the specific model,using Dirichlet Free-Form Deformation techniques.By...

Face modeling and animation is one of the most challenging problems in Computer Graphics.It can be wide-ly used in many application areas,such as computer animation industry,game industry,teleconferencing,and agents and avatars.Following the definition of face feature points by MPEG-4,The authors have made use of a generic face model and the front and side photographs of a specific person to realize the deformation from a generic face model to the specific model,using Dirichlet Free-Form Deformation techniques.By using the front and side photographs again,They have made use of texture blending techniques to generate a realistic face image.The realistic face technique they pro-posed have many advantages,such as simple,fast,highly realistic.

人脸建模与动画是计算机图形学中最富有挑战性的课题之一,可以广泛应用于计算机动画行业、游戏行业、远程会议、代理和化身等许多领域。根据MPEG-4关于人脸特征点的定义,利用一般人脸模型以及特定人的正面和侧面两幅照片,采用Dirichlet自由变形实现了从一般人脸模型到特定人脸模型的变形;再利用特定人的正面和侧面照片,采用纹理融合方法生成了真实感人脸。论文提出的真实感人脸技术具有方法简单、计算速度快、真实感强等优点。

A method of ray tracing based on 2D textures mapping and blending is presented,which principle is that volume data set is first converted into 2D textures sequence containing color and opacity by the window transform,and then the textures sequence is mapped from object space into view space,finally blended into 3D image from back to front along view direction,in which the texture-mapping hardware in general PC is adequately utilized.The method is compact and its implementation may produce high-quality 3D images...

A method of ray tracing based on 2D textures mapping and blending is presented,which principle is that volume data set is first converted into 2D textures sequence containing color and opacity by the window transform,and then the textures sequence is mapped from object space into view space,finally blended into 3D image from back to front along view direction,in which the texture-mapping hardware in general PC is adequately utilized.The method is compact and its implementation may produce high-quality 3D images with X-ray effect at interactive speeds on general PC.

提出一种基于 2D纹理映射与纹理融合的射线跟踪法 ,原理是利用窗值变换将体数据转换为具有光强和不透明度信息的 2D纹理序列集 ,将其从物体空间映射到观察空间 ,再沿视线方向按从后往前的次序将其融合为 3D图像。该方法充分利用了现有通用微机显卡纹理映射的硬件加速技术 ,算法简洁、易于实现 ,可以生成具有X光透视效果的 3D图像 ,降低了体绘制对计算机硬件的要求 ,在目前通用微机上即可获得交互的绘制速度和良好的 3D图像品质。

In this paper, the smoothness of thin-plate spline is applied to the model adaptation, which makes the adapted model smoother and more realistic In texture mapping, a new method of model blocking based view-dependent texture mapping is proposed In this method, the model is divided into parts first and each part is mapped with the clearest and non- redundant texture It makes the transition band between blocks very much regular and the blending of texture blending easily The model is rendered one time block by...

In this paper, the smoothness of thin-plate spline is applied to the model adaptation, which makes the adapted model smoother and more realistic In texture mapping, a new method of model blocking based view-dependent texture mapping is proposed In this method, the model is divided into parts first and each part is mapped with the clearest and non- redundant texture It makes the transition band between blocks very much regular and the blending of texture blending easily The model is rendered one time block by block Then, abstract muscles are embedded into the model and realistic face expressions are synthesized Experiments indicate that the algorithm is fast and compact, and the face synthesized is very realistic, with the face details are clearly produced very much

将薄平面样条函数用于人头模型的调整 ,使模型调整变得更加平滑、自然 ,并在纹理映射时 ,提出了基于模型分块的视角相关纹理映射的方法 ,该方法将模型分块并用每块对应的最清晰、非冗余的纹理对模型块做映射 ,使块与块之间形成的规则过渡带非常易于纹理融合 ,整个模型逐块地一次绘制完成 ,然后在模型中嵌入了抽象的人脸肌肉 ,合成出非常逼真的人脸表情动画 实验表明文中算法快速、简捷 ,合成的人脸图像细节清晰、逼真

 
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