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纹理技术     
相关语句
  texture technique
     Application of transparent texture technique in real-time rendering
     透明纹理技术在实时渲染中的应用
短句来源
     Visualization for rendering research covers illumination model, texture technique and graphics generation.
     空间数据可视化绘制的主要研究内容包括光照模型、纹理技术和图形生成等。
短句来源
     In this thesis, some key problems in texture technique: texture mapping, texture synthesis, texture replacement and its application in Non-photo realistic (NPR) rendering are explored, and some new approaches are proposed:(1) Constrained texture mapping.
     本文围绕当前纹理研究中的若干热点问题:约束纹理映射、三维纹理合成、图像和视频的纹理替换及纹理技术在非真实感绘制中的应用等方面展开研究:
短句来源
  texture technology
     In the practice of using the technology of virtual reality to carry out the terrain environment simulation, the texture technology is the important means to describe the detail of the terrain's surface and to improve the reality of terrain environment.
     在利用虚拟现实技术实现地形环境仿真的实践中,纹理技术是描述地形表面细节,增添地形环境真实感的重要手段。
短句来源
     The author introduces the development of texture technology first, and then brings forward a method to generate the terrain texture based on the map data. This mathod is designed based on Photoshop. The method could automatically generate terrain texture through the Microsoft OLE Automation because Photoshop is an automation server with a lot of filters by which could build rich and colorful texture effects.
     本文首先介绍了纹理技术的发展,然后根据专业特点提出了一种基于矢量地图数据的地表纹理生成方法,该方法是基于Photoshop设计的,PhotoShop是一自动化服务器,作者利用Microsoft的OLE自动化技术进行二次开发,从而实现纹理的自动化生成。
短句来源
     (3) The introduction of the basic knowledge about the 3-D software MultiGen Creator, the emphasis has been put on the process of 3-D model construction of the crane, and the texture technology and the nodes operation.
     (3)利用MultiGen Creator建立了岸边集装箱起重机、堆场、集卡、集装箱、海洋等三维模型,并且应用纹理技术和LOD技术来对模型进行处理,以求模型的面最少,还应用了DOF建立了相关接点的自由度。
短句来源
     In addition, dynamic texture technology are all very effective for moving person, water of fountain, flag, flow waving, lights flickered to sports ,etc.
     此外,动态纹理技术对于运动的人、喷泉、飘动的旗子、流动的水、闪动的灯火等都很有效。 动态效果的另一种方法是使用本身带动态效果的纹理,如mpeg格式的文件贴到一个Billboard节点来实现动态的效果。
短句来源
  texture technologies
     To maintain the immersion and real_time characteristic of the system, vector control method is proposed to create fountain model based on particle system, and then a series of textures are rendered, finally, combined with billboard and dynamic texture technologies, texture fountain is achieved.
     这里采用矢量控制法来建立粒子系统喷泉模型,然后渲染成一定幅数的连续图像,将这些图像作为贴图,同时采用billboard技术和动态纹理技术实现纹理喷泉的绘制,既保证了系统的真实感,又提高了系统的实时性.
短句来源
  grain technology
     Proceeding from the trans-platform technology and taking the design of a certain three-dimensional game as an example,this article analyzes the function-realization and optimization technology in the three-dimensional games,including the grain technology,the tabulating technology,advanced typeface-technology,IBR technology,the blending technology and the optimizing tactics of the drawing-order,and demonstrates the desirable game results achieved through the application of the optimizing technology.
     文章从跨平台技术开始,以一款具体的三维游戏设计为例,分析了三维游戏中的各种功能实现和优化技术,包括纹理技术、列表技术、高级字体技术、IBR技术、混合技术以及绘制顺序的优化策略等,并通过运用这些优化技术来得到较好的游戏结果。
短句来源

 

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      texture technique
    To use this dual texture technique an extension to OpenGL is used to improve efficiency.
          
    The streaming video is seamlessly integrated into the web-based 3D space using dynamic texture technique.
          
    The surfaces can be colored according to the isosurface value or they can be colored according to another scalar field using the texture technique.
          
      texture technology
    The map texture technology, LOD algorithm and dynamic multi-differentiating texture technology are of benefit to the construction of 3D road GIS, and improve the speed of roaming and effective visualization.
          
      grain technology
    Grain technology consists of the development and Australian application of grain-related technologies.
          


    This paper presents a new image synthesis system with two new algorithm one is the improved scan-line algorithm and the other the algorithm based on scan-line and ray-tracing. The algorithms enhance realism and speed by using object priority, zn-buffer, coherences, bounding volume, hierarchical environment, extended Phong model, shadowing, trans-parencing and texturing. They also integrate hidden surface removal with illumination models, shadow, transparency and texture effects.

    本文给出了一个三维真实图形合成系统,其中提供两个新算法——改进的扫描线算法和基于扫描线法和光线追踪法的算法.在这两个算法中,利用物体优先级、zn-buffer、相关性、bounding volume、环境分层分区、阴影技术、透明技术、纹理技术等来提高真实性并加快速度,且集消隐、光照模型、阴影、透明、纹理等为一体一起处理,使它们优于传统的算法.

    The computer image generator is the major com-ponent of each simulator' s visual system. A low-cost high realistic CGI system MCGI-9410T is described. In this sys-tem a new approach has been developed in which the photo-texture and FPGA are used. When used in the visual scene, they increase realism and flexibly dramatically.

    计算机实时图像生成系统是各类模拟器视景系统的重要组成部分,本文介绍一个低价格、高逼真度的计算机成像系统MCGI-9410T。系统采用照片纹理技术,使逼真度提高,并在硬件中采用FPGA集成,从而提高了灵活性和可靠性。

    With development of theory and application of computer graphics, people have raised more requirements on real sense graphs. At present, the study of real sense graphs is concentrated on the detailed object surface. The description of the detailed object surface, i.e., the texture mapping, is an effective way to realize the real sense object. The skill of texture mapping is often used to describe the color texture. However, when 2D texture is mapped on a 3D object, the texture will be distorted. To overcome...

    With development of theory and application of computer graphics, people have raised more requirements on real sense graphs. At present, the study of real sense graphs is concentrated on the detailed object surface. The description of the detailed object surface, i.e., the texture mapping, is an effective way to realize the real sense object. The skill of texture mapping is often used to describe the color texture. However, when 2D texture is mapped on a 3D object, the texture will be distorted. To overcome the shortcomings, the skill of 3D texture mapping is introduced and the method of using noise function to describe color texture is proposed. The color texture described by noise disturbance is independent of the complexity of the object surface, and so the texture distortion from 2D texture mapping is resolved. This method makes the described object agree with the reality in detail and achieves better effect on the whole.

    目前,对真实感图形的研究大多集中在物体的表面细节上。物体表面细节的表现,即纹理技术,是实现物体真实感的一个有效手段。纹理映射技术是描述颜色纹理最常用的方法。但是,当二维纹理映射到三维物体上时,会产生很大的变形。为此引入三维纹理技术,提出基于噪声函数描述颜色纹理的方法。此方法利用噪声扰动技术描述的颜色纹理与要表现对象的表面复杂性无关,解决了二维纹理映射所产生的纹理变形现象,使得要表现的对象在细节上更接近真实,最终取得整体上较佳的效果

     
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