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纹理动画
相关语句
  texture animation
     This dissertation researched some key problems in human face synthesis, such as 3D face modeling, MPEG-4 based facial animation, facial animation retargeting, animation with subtle texture, animation driving etc.
     本文在三维人脸建模、基于MPEG-4的人脸动画、人脸动画重定位、细微纹理动画、人脸动画驱动等人脸合成的关键问题上展开研究,取得如下成果:1)在三维人脸建模方面,如何便捷、快速、准确的构造三维人脸模型一直是计算机动画工作者在努力解决的难题。
短句来源
  相似匹配句对
     Natural Texture Procedurally Generation and Animation
     自然纹理的过程生成及其动画
短句来源
     Method of the Realistic Texture Mapping in Facial Animation
     人脸动画中逼真纹理映射的方法
短句来源
     Textures and Fractals
     纹理和Fractals
短句来源
     texture coding;
     纹理编码 ;
短句来源
     On the Survey of Computer Animation
     计算机动画综述
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  texture animation
We propose an efficient discrete solver inspired by k-coherence search, allowing interactive flow texture animation while avoiding the blurry blending problem for the least square solver in previous work.
      
Burg covers basic topics, such as texturing, alpha blending and texture animation that are widely used throughout the industry.
      


The general theory of texture animation was introduced. Opposed to the difficulty of managing many special effects, all kinds of special effects were encapsulated and integrated using the thinking of object-oriented technology, and a special effect interface was designed and implemented . This interface is composed of a group of classes, and it is easy to use and expand. It becomes very simple to implement and manage the special effects in complex virtual scene system through using this interface. The designation...

The general theory of texture animation was introduced. Opposed to the difficulty of managing many special effects, all kinds of special effects were encapsulated and integrated using the thinking of object-oriented technology, and a special effect interface was designed and implemented . This interface is composed of a group of classes, and it is easy to use and expand. It becomes very simple to implement and manage the special effects in complex virtual scene system through using this interface. The designation and definition of the special effect interface and an application instance were given.

介绍了纹理动画的基本原理,利用面向对象的核心思想,针对在复杂虚拟视景系统中实现与管理大量特殊效果的困难,对各类特殊效果进行了封装和集成,设计并实现了一个特殊效果接口。该接口由一组相互关联的类构成,使用方便、易于扩展,方便了复杂虚拟视景系统中特殊效果的实现与管理。给出了该接口的设计思路和具体的定义,最后给出了一个实际应用示例。

 
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