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游戏机器人
相关语句
  game robot
     In this paper, the application of numeral input/output card in the "Stone, Scissors, Clothes" game robot is introduced, the PCL-731 I/O card is applied to this system. The system can control the step motor by I/O card, and then control the robot's hand.
     本文介绍了PCL-731输入/输出卡在“石头、剪刀、布”游戏机器人中的应用 ,该系统通过输入/输出卡控制步进电机的动作进而控制机器人手部动作。
短句来源
  “游戏机器人”译为未确定词的双语例句
     In this paper, a the with the ability to play the game of "Stone,Scissors and Cloths" is introduced.
     本文介绍一个能够与人类玩“石头、剪子、布”游戏的游戏机器人
短句来源
  相似匹配句对
     Game
     游戏
短句来源
     Robot
     机器人
短句来源
     THE GAME
     游戏
短句来源
     PAINT SPRAY ROBOT
     喷漆机器人
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In this paper, a the with the ability to play the game of "Stone,Scissors and Cloths" is introduced. A humanized hand with 5 fingers has been made for the robot. Each finger can move independently. So it can perform hand shapes of "Stone. Scissors and Cloths" like a real person. Some knowledge of artificial intelligence and statistics probability is adopted so that the robot can play the game with thinking ability like a real person. The fingers of its hand are driven by 5 stepping motors. An I/O carb inserted...

In this paper, a the with the ability to play the game of "Stone,Scissors and Cloths" is introduced. A humanized hand with 5 fingers has been made for the robot. Each finger can move independently. So it can perform hand shapes of "Stone. Scissors and Cloths" like a real person. Some knowledge of artificial intelligence and statistics probability is adopted so that the robot can play the game with thinking ability like a real person. The fingers of its hand are driven by 5 stepping motors. An I/O carb inserted in a microcomputer completes all motor - controls and position detection.

本文介绍一个能够与人类玩“石头、剪子、布”游戏的游戏机器人。该机器人配备一只五自由度的五指灵巧 手,每个手指可以独立运动,因此它可以象真人的手一样地做出“石头、剪子、布”的手形。系统中应用人 工智能的推理法则和概率统计方法实现游戏的智能玩法,从而使得机械手具有了拟人的思维特征。灵巧手 的手指由步进电机带动。所有的控制和检测均有电脑及其上的输入输出卡完成。

In this paper, the application of numeral input/output card in the "Stone, Scissors, Clothes" game robot is introduced, the PCL-731 I/O card is applied to this system. The system can control the step motor by I/O card, and then control the robot's hand. Software compiled by visual basic complete the control function by call the function of provided by PCL-731 I/O card and the function defined by ourselves.

本文介绍了PCL-731输入/输出卡在“石头、剪刀、布”游戏机器人中的应用 ,该系统通过输入/输出卡控制步进电机的动作进而控制机器人手部动作。用VisualBasic编写的软件通过调用PCL -731卡提供的函数、自定义函数来完成系统的控制功能

This paper implements a real-time dynamic collision detection method for 3D articulated character by constructing an OBB(Oriented Bounding Box) for each bone inside.Based on the APIs of DirectX,the templates of the X model file are extended and the off-line computed OBB are embedded into the articulated 3D character model to remove computation in runtime.This method can be applied to the FPS(First Person Shooting) game,3D Character simulation game,path-finding in Robotics as well as virtual tactics to improve...

This paper implements a real-time dynamic collision detection method for 3D articulated character by constructing an OBB(Oriented Bounding Box) for each bone inside.Based on the APIs of DirectX,the templates of the X model file are extended and the off-line computed OBB are embedded into the articulated 3D character model to remove computation in runtime.This method can be applied to the FPS(First Person Shooting) game,3D Character simulation game,path-finding in Robotics as well as virtual tactics to improve efficiency of 3D articulated character collision detection.

论文实现了为3D角色的每个骨骼构建一个OBB(OrientedBoundingBox,有向包围盒)用于实时动态碰撞检测的方法,并在实现中以MicrosoftDirectXAPI为基础,通过扩展X模型文件模版,将离线计算的OBB嵌入3D关节角色模型免去运行时的计算。该方法较大地提高了3D角色实时动态碰撞检测效率,可应用于第一人称射击游戏、3D角色模拟游戏、机器人寻径以及虚拟战术环境中。

 
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