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 加权外推算法的 的翻译结果: 查询用时：0.194秒
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 加权外推算法的
 weighted average algorithm
 Modeling of 3D Terrain Based on Weighted Average Algorithm 一种基于加权外推算法的三维地形建模方法 For the requirements of creating 3D terrain based on the elevation data which is in the form of regular grid, a kind of modeling method based on weighted average algorithm is proposed. 针对由数字地图等以均匀网格形式给出的高程数据生成真实三维地形的仿真需求,提出了一种基于加权外推算法的地形几何模型。
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 Modeling of 3D Terrain Based on Weighted Average Algorithm 一种基于加权外推算法的三维地形建模方法 It is proved that the weighting and the LMS algorithm can not be interchanged. 指出了加权和LMS算法的不可互换性。 短句来源 The Research of Combination Algorithms of Weighted Evidence 加权证据组合算法的研究 短句来源 Extrapolation to Weighted Inequality on Martingale Spaces 鞅空间上加权不等式的外推 短句来源 Extrapolation with iterative weighted norm modification algorithm 加权范数迭代修正外推算法 短句来源

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 weighted average algorithm
 Finally, we point out a suboptimal behavior of the popular Bayesian weighted average algorithm. An average difference, or so-called trend is calculated with the weighted average algorithm.
 >=For the requirements of creating 3D terrain based on the elevation data which is in the form of regular grid, a kind of modeling method based on weighted average algorithm is proposed. The elevation of a certain point in the mesh is calculated according to it's near two layers of mesh vertices. The distances between the pending point and the mesh vertices are taken as the weights. To rectify the model, the linear extension elevation of mesh vertices is inducted into the formula. The model is fit for the smooth... >=For the requirements of creating 3D terrain based on the elevation data which is in the form of regular grid, a kind of modeling method based on weighted average algorithm is proposed. The elevation of a certain point in the mesh is calculated according to it's near two layers of mesh vertices. The distances between the pending point and the mesh vertices are taken as the weights. To rectify the model, the linear extension elevation of mesh vertices is inducted into the formula. The model is fit for the smooth terrain. The results show that the terrain model is calculated in real-time and the 3D terrain accords with the real topography. 针对由数字地图等以均匀网格形式给出的高程数据生成真实三维地形的仿真需求,提出了一种基于加权外推算法的地形几何模型。对网格中的任意点,由其外围两层网格点的高程信息推导其高度,以网格点距未知点的距离为权重系数;并将控制点线性外推点信息引入到加权公式中,以修正模型。此模型适合于起伏平缓连续的地形。应用结果表明,满足实时性要求,生成地形符合真实的地形走势. >=Creating real 3D terrain in real time based on the elevation data is often required in visual simulation. A kind of modeling method is proposed based on weighted average algorithm. The elevation of a random point in the known point mesh is calculated according to its near two layers of mesh vertices. The distances between the pending point and the mesh vertices are taken aa the weights. To rectify the model, the linear extension elevation of mesh vertices is inducted into the formula. Then, the mesh is subdivided... >=Creating real 3D terrain in real time based on the elevation data is often required in visual simulation. A kind of modeling method is proposed based on weighted average algorithm. The elevation of a random point in the known point mesh is calculated according to its near two layers of mesh vertices. The distances between the pending point and the mesh vertices are taken aa the weights. To rectify the model, the linear extension elevation of mesh vertices is inducted into the formula. Then, the mesh is subdivided through double third-order spline interpolation, and the terrain is generated by using OpenCL triangle instruction. The model is fit for the smooth terrain. The results show that the terrain model is calculated in real-time and the 3D terrain accords with the real topography. 视景仿真工程应用中常需要根据给定的地形高程数据实时生成真实的三维地形。基于加权外推算法建立了一种的地形几何模型。对于已知高程点网格中的任意点,由其外围两层网格点的高程信息推导其高度,以已知点距所求点的距离为权重系数;并将已知点的线性外推点信息引入到加权公式中以修正模型。通过双三次样条插值细化网格顶点,并利用OpenCL指令函数将风格顶点依次相连生成三维地形。此模型适合于起伏平缓连续的地形。应用结果表明:满足逼真度、实时性要求,生成地形符合真实的地形走势。
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