Along with the rapid development of network technology and hardware , as the appendix and the important increment service, the handset game has become more and more popular to the people.
But the graph core of computer game is all animation, therefore, how to realize the high quality animation under the handset limited memory resources condition has become the topic which the people care about. This article introduces the J2ME system structure and how to apply this technology to realize the 2D animation, as well as eliminate screen flicker.
Authorware7.0 can develop it, This paper describes how to write the game with function and variant of Authorware7.0. The techniques involved are interface design,event processing, time limit and sound establishment.
The Sameness of the Maximum Principle and DP Methods on the Optimal Continuous Control System for the FREE-END-POINT Problem and DP Solution for A Class of Differential Game Problems
the average times of pause was 98.47,and average pause times in one minute 1.09; the average cost time was 29min42s in a game,and the time for one pause was 18.09s.
In the simulation game, all of the intelligent taches including active perception, decision-making and the realization of the action are realized by the software.
For a smooth oriented surface Σ, denote byM(Σ) the set of all ways to represent Σ as a result of gluing together standard spheres with holes ("the Lego game").
The main result of this paper is that the core of the game is not compact under the norm topology unless the game itself is a measure.
The first part introduces the strict aspiration as a new aspiration solution concept, which is proved to be existent for any cooperative game.
In this paper we have studied n-person game problems of (0,1) normalization and composition.
On well-posedness of the multiobjective generalized game