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cyber games
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  网络游戏
     A study of the industrialization of the cyber games culture
     网络游戏文化产业化的研究
短句来源
     This thesis discusses the essence of virtual community,which is formed by cyber games in virtue of the game theory. By using the similar reality theory,it manages to testify the existence and the characteristics of the virtual community.
     从游戏理论出发,探讨了网络游戏所形成的虚拟社区的本质,从虚拟社区的拟真理论出发,论证了虚拟社区的建构特征。
短句来源
     In the form,the novel combines various legendary elements in wu shu,science fictions,military wars and cyber games.
     从文体构成来看,玄幻小说融合了武侠、科幻、军事战争、网络游戏等多种文艺形式中的传奇元素。
短句来源
     The development of cyber games is following the common development of cyber culture and culture industry.
     网络游戏的发展是伴随着网络文化和文化产业共同的发展而进行的。
短句来源
     Through the introduction to the developing environment of the domestic cyber game,this article analyzes the industrialization of culture of cyber games including the financial and social profitability and so on by the cyber games as the carrier for spreading culture.
     本文通过对国内网络游戏发展环境的介绍,分析了网络游戏的文化产业化,其中包括了网络游戏作为文化传播载体所带来的经济效益、社会效益等。
短句来源
  “cyber games”译为未确定词的双语例句
     Characteristics of cyber games in virtual community and reality
     网络虚拟社区的游戏特质及其现实性探讨
短句来源
     Fictitious property of cyber games is created by the service contract between cyber game players and network operators.
     网络虚拟财产基于玩家与运营商之间的服务合同产生,具有债权属性;
短句来源
  相似匹配句对
     A Shallow Analysis of the Cyber-games Language
     网络游戏语言管窥
短句来源
     Research on Juvenile Violent Behavior in Cyber-games
     青少年网络游戏暴力行为研究
短句来源
     NEW GAMES
     新游戏
短句来源
     The Olympic Games
     The Olympic Games(初三适用)
短句来源
     Cyber Crime
     网络犯罪(英文)
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The report surveyed the condition of net morality and behavior of college students in 10 universtites in Beijing,Guangzhou and Hefei cities by using SPSS,a statistical method of sociological research. Six branches, i.e. cyber pseudology,hacker behavior,cyber porn, cyber game,internet purpose and most comcerned problems were analyzed by SPSS and eight data tables were obtained,which demonstrate that the moral consciousness on internet is low,the ability of judge is weak and cyber behaviors...

The report surveyed the condition of net morality and behavior of college students in 10 universtites in Beijing,Guangzhou and Hefei cities by using SPSS,a statistical method of sociological research. Six branches, i.e. cyber pseudology,hacker behavior,cyber porn, cyber game,internet purpose and most comcerned problems were analyzed by SPSS and eight data tables were obtained,which demonstrate that the moral consciousness on internet is low,the ability of judge is weak and cyber behaviors often break traditional norms.

采用社会学的统计调查方法 ,对北京、广州、合肥 3城市的 1 0所高校大学生的网络道德行为状况进行了问卷调查 ,对回收答卷的网络谎言、黑客行为、网络色情、网络游戏、上网目的、最关心问题 6项内容用SPSS统计软件进行数据分析 ,得出 8个数据表格。结果显示大学生的网络道德意识淡薄 ,网络道德判断力普遍较弱 ,不规范行为较多

The World Cyber Games is the world's first "Cyber Game Festival", designed to build a healthy cyber culture. The best gamers around the world gather into different cities to share the excitement and fun of the game tournaments. The World Cyber Games is a stage of har- mony and friendship, where everyone is invited. It also organizes a conference in game business and exhibition for game industry leaders and exhibitors to look into the past and the future of the game...

The World Cyber Games is the world's first "Cyber Game Festival", designed to build a healthy cyber culture. The best gamers around the world gather into different cities to share the excitement and fun of the game tournaments. The World Cyber Games is a stage of har- mony and friendship, where everyone is invited. It also organizes a conference in game business and exhibition for game industry leaders and exhibitors to look into the past and the future of the game industry, helping the industry to see the overall trend and pos- sibilities for the future. Held on an annual basis ever since 2000, the World Cyber Games has continued to set the standard in global game competitions as well as providing comprehensive and fun game-related content to the world. Since WCG Challenge started, WCG has broken the lan- guage barrier, created games the second common language for the world after sports. WCG Challenge had been held in 2000 as the vanguard of cyber tournaments. Inherited spirit of WCG Challenge, WCG Committee had held the first WCG in December 2001. Since WCG 20O1, WCG Grand Final has been growing its scale. In 2003, WCG had held the third WCG Grand Final in Seoul on the slogan of "Beyond the game".

在电子竞技的产生和发展过程中,一些主流游戏对于电子竞技在短短十几年迅速壮大起到了不可磨灭的作用。

With the rapid development of network communication,playing cyber-games becomes one of the major forms of entertainment.In reality,cases of encroaching on the fictitious property of cyber-games are on the increase,which brings out great social harmfulness.Therefore,a study on the legal problems aroused from fictitious property becomes necessary in order to protect the benefit of players from the viewpoint of legislation and network regulations.

随着全球性网络交流的飞速发展,网络游戏已经成为人们休闲娱乐的主要方式之一。现实生活中,侵犯网络游戏中虚拟财产的发案率也在直线上升,社会危害性日益增大。因此,研究虚拟财产所引发的法律问题,从立法与网络规则的角度寻求对游戏玩家利益的保护显得十分迫切。

 
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