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media objects
相关语句
  媒体对象
     CBR (Content Based Retrieval) is the retrieval according to the meanings and contexts of media objects, with the characteristics of retrieval of media contents and fast retrieval of large scale databases.
     数字图书馆基于内容的检索 (CBR) ,是指根据媒体对象的语义和上下文联系进行检索 ,它具有从媒体内容中提取信息检索和大型数据库 (集 )的快速检索等特征。
短句来源
     In modern society, the amount of multimedia data is increasing dramatically, which makes people's information source extends to multiple modalities of media objects, such as image, video, audio, 3D and flash.
     在这个信息时代,多媒体数据不断涌现,使得人们的信息来源不再只局限于单调的文本信息,而是扩展到图像、视频、音频、3D、flash等多种不同类型的媒体对象
短句来源
     In the stream media delivery network system's cache management, the cache media object different memory ways and estraint relations in the cache media objects are analyzed, and embarked from the practical application, gain-based replacement algorithm flow is improved.
     在流媒体分发网络缓存管理中,分析了缓存媒体对象的不同存储方式、缓存媒体对象之间的约束关系,并从实际应用出发,改进了基于增益模型的缓存增益算法流程。
短句来源
     However, one of the first problems in cross-media retrieval is the similarity measurement of different types of media objects.
     而在跨媒体检索中,一个首先遇到的难题就是不同模态的媒体对象间相似度的计算问题。
短句来源
     Based on real-time media stream under end system,it proposes task path tree model of real-time media objects,prefetching and replacement algorithm is given.
     该文针对实时多媒体流,建立终端环境下的实时媒体对象的任务路径树模型,并给出该模型下的媒体流的预取和置换算法MO-VFT。
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  “media objects”译为未确定词的双语例句
     Implementation of Video Capture and Video Coding Based on DirectShow and DirectX Media Objects
     基于DirectShow与DMO的视频采集与编码实现
短句来源
     Hierarchical storage technology is an effective way to store massive continuous media objects.
     层次存储技术是存储和管理海量连续媒体数据的有效手段。
短句来源
     A new standard, MPEG-4, is then currently developed. MPEG-4, whose encoding arithmetic is based on the media objects, is a revolutionary change of multimedia data compression and satisfies the people's need to the multimedia data.
     一种新的标准应运而生,MPEG-4多媒体数据压缩是一场革命性的变化,这种基于对象的编码方式,符合了人们对于多媒体数据的要求。
短句来源
     In this paper,the implementation of video coding based on Video Compression Manager(VCM)and the realization of video coding based on the combination of DirectShow and DirectX Media Objects(DMO)will be discussed.
     本文主要介绍了在Windows平台下两种视频编码实现方法 :使用VideoCompressionManager(VCM)的实现方法和Direct Show与DirectXMediaObjects(DMO)相结合的实现方法。
短句来源
     This paper discusses the implementation of video capture and video coding based on DirectShow and DirectX media objects(DMO) . Italso provides the source code used in the research of IP multicast video conference system .
     主要介绍了使用DirectShow实现视频采集和使用DirectXMediaObjects(DMO)实现视频编码的方法,并提供在IP组播视频会议系统研究中的具体实现代码。
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  相似匹配句对
     Media
     媒体互动
短句来源
     MEDIA
     媒体话题
短句来源
     Objects
     对象
短句来源
     Role Designing of computer Teaching Media Towards Objects
     面向对象的计算机类教学媒体的角色设计
短句来源
     Detection of Shallow Two-Dimensional objects in Layered Media
     分层媒质中浅二维目标的探测
短句来源
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  media objects
It allows us to search the Internet for media objects by specifying some feature criteria or providing sample objects.
      
First, considering the semantic complementary, how can we represent the concurrent media objects and fuse the complementary information they carry to understand the integrated semantics precisely.
      
In this paper, we propose a manifold learning based cross-media retrieval approach that gives solutions to the two intrinsically basic but crucial questions of media objects semantics understanding and cross-media retrieval.
      
Media objects of different modalities always exist jointly and they are naturally complementary of each other, either in the view of semantics or in the view of modality.
      
For the evaluation of feature transformations (transformation of visual media objects to feature vectors) it would be desirable to have simpler methods available as well.
      
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A unified visualization method is presented for 3D scalar and vector fields. First, 3D media objects are established as visual models and the layer or line textures of the media objects are applied to present the field information. Second, several methods are developed to adjust the density distribution of those media objects, so that many enhancel visual effects are obtained. Finally, a rendering method for the textured media objects is given.

本文给出一个三维标量场和向量场的视觉化方法.首先,采用具有空间面纹理和线纹理的三维介质体作为视觉模型来反映三维场的信息;并通过调整介质体密度分布的办法,加强视觉模型的空间效果;然后,给出一个适合揭示介质体空间纹理的二维图像合成方法.

This paper analyzes the time relation between multiple media objects. A reference timeline and areference point modified models are adopted to describe synchronization relationship between audio and video objects, and implementation methods of stream synchronization are given.

多媒体同步是多媒体研究的一个主要方面,本文分析了多媒体对象表现的时间关系,采用参考时间线和参考点同步的模型描述音频视频对象的同步关系,并相应地提出了具体实现流同步的控制方法。

In this paper, the structure of graphic media object is analyzed, and a graphic object data model is established based on the Dexter hypertext reference model. The model given by this paper essentially describes the presentation specification, anchor points and interaction with users for the graphic object, it is suitable for multimedia application using graphic media.

本文在分析了图形媒体对象结构的基础上,运用Dexter超文本参考模型建立起一种图形对象的数据模型。在该模型中,通过概括和聚集建立起对象的共享属性和操作机制;对象成员存储结构中的锚定点支持层、图元和区域热对象,属性集定义图形对象的类型和检索特性;图形成员对象的实例化向用户表现多媒体成员,利用表现规范和锚定点的可视表示提供用户的交互、信息迁移和图元交换表现,实现(tealize)编辑函数可以保存用户对图形成员对象的修改。本文提出的模型主要描述图形对象的表现规范和锚定点,适合使用图形媒体对象的多媒体应用。

 
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