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scene realization
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  场景实现
     This paper will discuss the knowledge about Virtual Reality, including the concept , the pivotal technology and the shortage of VRML. Next it discusses the cooperation with Java language, and how to cooperate with some examples of Scene Realization;
     该文首先论述有关虚拟现实的知识,包括概念、关键技术和VRML的不足之处,然后论述了有关VRML和Java语言相结合的知识,包括结合技术的必要性,结合场景实现的实例说明怎样结合;
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  “scene realization”译为未确定词的双语例句
     The three-dimensional (3-D) representation and view generation of 2-D image sequence is the key technique to the 3-D scene realization.
     平面序列图像的立体化表述和任意视点生成是实现 3-D场景的关键技术。
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  相似匹配句对
     Shadow Realization in VRML Scene
     VRML场景中的阴影实现
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     Establishment and realization of scene file
     景象文件的建立与实现
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     Realization of Selfcare
     论利己的实现方式
短句来源
     On the Scene of Rampart
     城墙景观浅议
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     On the Realization of ERP
     论企业成功实施ERP的方法
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The three-dimensional (3-D) representation and view generation of 2-D image sequence is the key technique to the 3-D scene realization. The proposed approach consists in scanning a camcorder across several trajectories of the target object in order to generate a viewpoint-motion 2-D image sequence, in which various confidence levels depth maps of binocular image are included. The idea is to estimete depth at several prespecified locations, called "reference frame", by using their neighbouring captured...

The three-dimensional (3-D) representation and view generation of 2-D image sequence is the key technique to the 3-D scene realization. The proposed approach consists in scanning a camcorder across several trajectories of the target object in order to generate a viewpoint-motion 2-D image sequence, in which various confidence levels depth maps of binocular image are included. The idea is to estimete depth at several prespecified locations, called "reference frame", by using their neighbouring captured frames. We propose an adaptive matching algorithm, which assigns various confidence levels to different regions. Once the depth maps are computed at preselected viewpoint, the intensity and depth at these are used to reconstruct arbitrary views of a 3-D scene. Experimental results are presented to verify the approach.

平面序列图像的立体化表述和任意视点生成是实现 3-D场景的关键技术。利用便携式摄像机沿着不同运动轨迹,连续对目标物体进行拍摄,可获得不同层次的包含有双目视差深度的平面视点序列图像。从获取的序列图像中选择不同的视点,即选择参考帧,利用与参考帧相邻的帧图像,估计参考帧位置的深度信息。采用自适应匹配算法,将各种层次的深度信息分配给图像的不同区域,形成具有不同深度层次的图像深度表示图,建立3-D观察场景。最后,通过实验对该算法进行了验证。

Firstly, the method of IR image generation by computer is reviewed. Then the specific simulation methods of simulating the target, the background, the atmospheric effect and the sensor effect are analyzed and compared, and the limitations are discussed. The advanced technologies of dynamic IR scene realization are introduced, such as the suspended and membrane resister technology and the laser diode technology. The developing tendency of dynamic IR scene realization is pointed out. Finally, the developing...

Firstly, the method of IR image generation by computer is reviewed. Then the specific simulation methods of simulating the target, the background, the atmospheric effect and the sensor effect are analyzed and compared, and the limitations are discussed. The advanced technologies of dynamic IR scene realization are introduced, such as the suspended and membrane resister technology and the laser diode technology. The developing tendency of dynamic IR scene realization is pointed out. Finally, the developing trend of the technique is expected.

综述了目前计算机红外图像生成的思路和方法,对目标、背景、大气传输及传感器效应模拟的具体方法进行了分析、比较,并指出了适用范围;从红外景象产生的器件角度介绍了目前先进的悬浮薄膜电阻和激光二极管产生技术,并指出红外景象产生器件的发展方向;最后对红外景象生成技术进行了分析和展望。

The Virtual Reality is a better connection from the human to the computer , The Virtual Reality technology is more and more widely used in the field of Internet. VRML(Virtual Reality Modeling Language) is the mostly used modeling language of Virtual Reality, it reformed the localization of the communication between net and user, it made the man-machine conversation more convenient.This paper will discuss the knowledge about Virtual Reality, including the concept , the pivotal technology and the shortage of VRML....

The Virtual Reality is a better connection from the human to the computer , The Virtual Reality technology is more and more widely used in the field of Internet. VRML(Virtual Reality Modeling Language) is the mostly used modeling language of Virtual Reality, it reformed the localization of the communication between net and user, it made the man-machine conversation more convenient.This paper will discuss the knowledge about Virtual Reality, including the concept , the pivotal technology and the shortage of VRML. Next it discusses the cooperation with Java language, and how to cooperate with some examples of Scene Realization; and introduces the process of setting up a scene of room.

虚拟现实是计算机与用户之间的一种更为理想化的人机界面形式,虚拟现实技术在Internet领域被越来越广泛地使用,VRML,即虚拟现实建模语言,是其主要的建模语言,它改变了当前网络与用户交互的局限性,使得人机交互更加方便。该文首先论述有关虚拟现实的知识,包括概念、关键技术和VRML的不足之处,然后论述了有关VRML和Java语言相结合的知识,包括结合技术的必要性,结合场景实现的实例说明怎样结合;并给出一个房间场景的创建实例。

 
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