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target mesh
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  “target mesh”译为未确定词的双语例句
     An example of a 57 mm caliber cuspidal warhead vertically penetrating a concrete plate (diameter 1.6 m, thickness 1 m) with a compacting velocity of 300 m/s was simulated by using non-linear dynamics analysis software AUTODYN-2D, The effects of different target mesh sizes on the penetration depth, overloading, and spalling size are studied.
     应用非线性动力学分析软件AUTODYN-2D,对57mm口径尖头弹丸以300m/s着速垂直侵彻直径1.6m,厚1m的混凝土靶板进行仿真计算,得到了靶板不同计算网格尺寸条件下的侵彻深度、侵彻过载以及损伤区数据.
短句来源
     Then each patch of the target mesh is mapped to the corresponding rectangle or triangle sub-surface of the source polycube, and we obtain the feature preserving cross-parameterization.
     需要交叉参数化的两个网格通常具有相似的特征,所以由两个网格自动构造的polycube通常也是相似的。
短句来源
     Theoretical basis of drop charging is analysed by toward-supcrficial effect, electric capillarity and Gauss theorem in electrostatics, respectively, methods and measures for determining electrostatic spraying charge-mass ratio reviewed at home and abroad, and divided into three types: simulated target, mesh target and Faraday cage.
     本文分别用集肤效应、电毛细现象及静电学中的高斯定理分析了雾滴荷电的理论基础,评迷了国内外有关静电喷雾荷质比测定方法和手段,并将雾滴荷质比测试方法归纳为模拟目标法、网状目标法和法拉第筒法。
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  相似匹配句对
     THE MESH
     网
短句来源
     N TARGET
     命中目标
短句来源
     On the Target Management
     浅谈目标管理
短句来源
     Mesh Fusion
     多边形网格融合
短句来源
     Study of measuring precision for charge to mass ratio by mesh target
     网状目标法测量雾滴或粉尘荷质比的精度分析
短句来源
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  target mesh
The animation is controlled by flow fields over the target mesh, and the texture can be arbitrary user input as long it satisfies the Markov-Random-Field assumptions.
      
To demonstrate the usefulness of the algorithm, we solve the restriction of deformation transfer for triangle meshes [31] which requires similar reference poses between source mesh and target mesh.
      
The source mesh is face4 e, which we warp to the target mesh, right shoulder chest a.
      
The portion of the BFT mesh where an edit primitive operates is called the target mesh point.
      
This spline defines a global warping of space, and is therefore used to warp the entire source mesh onto the target mesh.
      
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In the simulation of concrete penetration, the mesh size has a direct effect on the calculation result. An example of a 57 mm caliber cuspidal warhead vertically penetrating a concrete plate (diameter 1.6 m, thickness 1 m) with a compacting velocity of 300 m/s was simulated by using non-linear dynamics analysis software AUTODYN-2D, The effects of different target mesh sizes on the penetration depth, overloading, and spalling size are studied. By analysising the simulation results, a proper range of mesh...

In the simulation of concrete penetration, the mesh size has a direct effect on the calculation result. An example of a 57 mm caliber cuspidal warhead vertically penetrating a concrete plate (diameter 1.6 m, thickness 1 m) with a compacting velocity of 300 m/s was simulated by using non-linear dynamics analysis software AUTODYN-2D, The effects of different target mesh sizes on the penetration depth, overloading, and spalling size are studied. By analysising the simulation results, a proper range of mesh size with regard to this kind of problems is obtained.

研究动能弹侵彻混凝土类问题的数值模拟计算中,网格单元尺寸的划分对计算结果的影响规律,找出合理的网格尺寸取值范围.应用非线性动力学分析软件AUTODYN-2D,对57mm口径尖头弹丸以300m/s着速垂直侵彻直径1.6m,厚1m的混凝土靶板进行仿真计算,得到了靶板不同计算网格尺寸条件下的侵彻深度、侵彻过载以及损伤区数据.通过对比分析确定,为得到比较理想的计算结果,弹丸半径和网格边长的比值λ应该在6.0左右取值.

A novel direct cut-and-paste editing method over 3D triangular meshes is proposed in this paper. The source feature mesh is transferred to the position where it is to be pasted through the corresponding planes.The planes are created by using the least squares approximation.The local mesh representation is used,and the pasted region is reconstructed in the least squares sense.Then,the boundary vertices of the source feature mesh are connected with target mesh.This method is applicable to source geometry...

A novel direct cut-and-paste editing method over 3D triangular meshes is proposed in this paper. The source feature mesh is transferred to the position where it is to be pasted through the corresponding planes.The planes are created by using the least squares approximation.The local mesh representation is used,and the pasted region is reconstructed in the least squares sense.Then,the boundary vertices of the source feature mesh are connected with target mesh.This method is applicable to source geometry features with non-zero genus.It can be performed at interactive rates and can produce authentic effects with little dis- tortion.

为了方便快捷地对三维网格模型进行剪切-粘贴,提出了一种新的适用于三维三角形网格的剪切-粘贴方法,该方法把选取的源曲面的特征部分直接粘贴到目标曲面上.通过2个对应平面,源曲面的特征部分被转移到粘贴位置;利用局部网格表示的方法,在最小二乘意义下重建源网格;最后连接源曲面特征区域的边缘顶点和目标曲面上的粘贴区域受影响的顶点.该算法简单,交互性强,适用于任意拓扑结构的源网格,并且结果自然、失真很小.

The paper proposes a novel method to clone the deformation of a source mesh onto a target mesh while minimizing the distortion of the target mesh.Users can specify a small set of vertex pairs—called marked vertex pairs—to identify the corresponding vertices between source and target mesh.The source vertices in the marked vertex pairs will be transformed to their counterparts in the target mesh.By using these transforms,the system computes the affine transforms for the rest of the mesh...

The paper proposes a novel method to clone the deformation of a source mesh onto a target mesh while minimizing the distortion of the target mesh.Users can specify a small set of vertex pairs—called marked vertex pairs—to identify the corresponding vertices between source and target mesh.The source vertices in the marked vertex pairs will be transformed to their counterparts in the target mesh.By using these transforms,the system computes the affine transforms for the rest of the mesh vertices on the target mesh locally based on the shape similarities.After deformation transforms for all the vertices of the target mesh are calculated,a smoothing operation is applied to the deformation result. The smoothing operation solves a constrained optimization problem based on some objective functions.A prototype system has been developed,and examples demonstrate that our system can easily create complex animations for new digital characters,and that our method can also be easily extended to unstructured data.

使用标记点在源和目标间建立关联;然后根据源标记点移动目标标记点,非标记点在标记点的基础上进行变换;最后采用改进的约束方程对结果进行后处理,得到光滑变形结果.该方法不仅适合动画制作初学者,而且可以很容易扩展到非结构化表示的三维模型中,具有良好的通用性.

 
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